+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_model_gate;
-extern GLuint _uniform_model_gate_uMdl;
-extern GLuint _uniform_model_gate_uPv;
-extern GLuint _uniform_model_gate_uPvmPrev;
-extern GLuint _uniform_model_gate_uTime;
-extern GLuint _uniform_model_gate_uCam;
-extern GLuint _uniform_model_gate_uInvRes;
-extern GLuint _uniform_model_gate_uColour;
-static inline void shader_model_gate_uMdl(m4x3f m)
-{
- glUniformMatrix4x3fv(_uniform_model_gate_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_gate_uPv(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_model_gate_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_gate_uPvmPrev(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_model_gate_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_model_gate_uTime(f32 f)
-{
- glUniform1f(_uniform_model_gate_uTime,f);
-}
-static inline void shader_model_gate_uCam(v3f v)
-{
- glUniform3fv(_uniform_model_gate_uCam,1,v);
-}
-static inline void shader_model_gate_uInvRes(v2f v)
-{
- glUniform2fv(_uniform_model_gate_uInvRes,1,v);
-}
-static inline void shader_model_gate_uColour(v4f v)
-{
- glUniform4fv(_uniform_model_gate_uColour,1,v);
-}
-static inline void shader_model_gate_use(void);
-static inline void shader_model_gate_use(void)
-{
- glUseProgram(_shader_model_gate.id);
-}