"{\n"
" compute_motion_vectors();\n"
"\n"
-" vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n"
+" vec3 qnorm = aNorm;\n"
" vec3 diffuse = texture( uTexMain, aUv ).rgb;\n"
" vec3 composite = world_compute_lighting( diffuse, qnorm, aWorldCo, 1.0 );\n"
"\n"