"\n"
"vec3 character_clearskies_lighting( vec3 normal, float shadow, vec3 halfview )\n"
"{\n"
-" float fresnel = step(0.5,1.0 - abs(dot(normal,halfview)));\n"
+" float fresnel = 1.0 - abs(dot(normal,halfview));\n"
"\n"
" vec3 reflect_colour = mix( g_daysky_colour.rgb, g_sunset_colour.rgb, \n"
" g_sunset_phase );\n"