""},
.fs =
{
-.orig_file = "../../shaders/unlit.fs",
+.orig_file = "../../shaders/menu.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"
"\n"
"void main()\n"
"{\n"
-" vec3 diffuse = texture( uTexMain, aUv ).rgb;\n"
-" FragColor = vec4( diffuse, 1.0 );\n"
+" vec4 diffuse = texture( uTexMain, aUv );\n"
+"\n"
+" if( diffuse.a < 0.5 )\n"
+" discard;\n"
+"\n"
+" FragColor = vec4( diffuse.rgb, 1.0 ) * uColour;\n"
"}\n"
""},
};