vs_motion_out( vproj0, vproj1 );
gl_Position = vproj0;
- gl_PointSize = (9.0*scaler) / (gl_Position.z + 0.01);
+ gl_PointSize = (9.0*scaler) / (max( gl_Position.z, 2.0 ));
aWorldCo = world_pos0;
aColour = a_colour*scaler*(1.0-uAnim.y*uAnim.y);
aCo = co;