+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_blitcolour;
-extern GLuint _uniform_blitcolour_uInverseRatio;
-extern GLuint _uniform_blitcolour_uColour;
-static inline void shader_blitcolour_uInverseRatio(v2f v)
-{
- glUniform2fv(_uniform_blitcolour_uInverseRatio,1,v);
-}
-static inline void shader_blitcolour_uColour(v4f v)
-{
- glUniform4fv(_uniform_blitcolour_uColour,1,v);
-}
-static inline void shader_blitcolour_use(void);
-static inline void shader_blitcolour_use(void)
-{
- glUseProgram(_shader_blitcolour.id);
-}