+++ /dev/null
-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_blit_transition;
-extern GLuint _uniform_blit_transition_uInverseRatio;
-extern GLuint _uniform_blit_transition_uT;
-static inline void shader_blit_transition_uInverseRatio(v2f v)
-{
- glUniform2fv(_uniform_blit_transition_uInverseRatio,1,v);
-}
-static inline void shader_blit_transition_uT(f32 f)
-{
- glUniform1f(_uniform_blit_transition_uT,f);
-}
-static inline void shader_blit_transition_use(void);
-static inline void shader_blit_transition_use(void)
-{
- glUseProgram(_shader_blit_transition.id);
-}