v3_normalize( normal_matrix[2] );
for( u32 i=0; i<sm->vertex_count; i++ ){
- mdl_vert *src = &src_verts[ i ];
- scene_vert *pvert = &dst_verts[ i ];
+ mdl_vert *src = &src_verts[i];
+ scene_vert *pvert = &dst_verts[i];
m4x3_mulv( transform, src->co, pvert->co );