#include "shaders/blit.h"
#include "shaders/blitblur.h"
#include "shaders/blitcolour.h"
+#include "shaders/blit_transition.h"
#define WORKSHOP_PREVIEW_WIDTH 504
#define WORKSHOP_PREVIEW_HEIGHT 336
shader_blit_register();
shader_blitblur_register();
shader_blitcolour_register();
+ shader_blit_transition_register();
vg_async_call( async_render_init, NULL, 0 );
}