VG_STATIC void player__walk_im_gui ( player_instance *player );
VG_STATIC void player__walk_bind ( player_instance *player );
VG_STATIC void player__walk_transition ( player_instance *player, v3f angles );
+VG_STATIC void player__walk_reset ( player_instance *player,
+ ent_spawn *rp );
#endif /* PLAYER_WALK_H */