#include "player.h"
#include "input.h"
+#include "audio.h"
VG_STATIC void player_walk_drop_in_vector( player_instance *player, v3f vec )
{
struct player_walk *w = &player->_walk;
v3_copy( player->rb.co, w->state.prev_pos );
+ world_instance *world = world_current_instance();
+
+ if( world->water.enabled ){
+ if( player->rb.co[1]+0.4f < world->water.height ){
+ audio_oneshot_3d( &audio_splash, player->rb.co, 40.0f, 1.0f );
+ player__dead_transition( player );
+ return;
+ }
+ }
+
enum walk_activity prev_state = w->state.activity;
if( player->immobile )
joystick_state( k_srjoystick_steer, steer );
w->move_speed = v2_length( steer );
- world_instance *world = world_current_instance();
/*
* Collision detection