static void player_walk_drop_in_vector( v3f vec ){
v3f axis, init_dir;
- v3_cross( localplayer.basis[1], player_walk.state.drop_in_normal, axis );
+ v3_cross( (v3f){0.0f,1.0f,0.0f}, player_walk.state.drop_in_normal, axis );
v3_cross( axis, player_walk.state.drop_in_normal, init_dir );
v3_normalize( init_dir );
v3_muls( init_dir, 4.25f, vec );
}
static float player_xyspeed2(void){
- v3f xy;
- v3_muladds( localplayer.rb.v, localplayer.basis[1],
- -v3_dot( localplayer.basis[1], localplayer.rb.v ), xy );
-
- return v3_length2(xy);
+ return v3_length2( (v3f){localplayer.rb.v[0], 0.0f, localplayer.rb.v[2]} );
}
static void player_walk_generic_to_skate( enum skate_activity init, f32 yaw ){
v3f dir;
v3_copy( v, dir );
v3_normalize( dir );
- m3x3_mulv( localplayer.invbasis, dir, dir );
q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f},
atan2f(-dir[0],-dir[2]) );
- q_mul( localplayer.qbasis, localplayer.rb.q, localplayer.rb.q );
q_normalize( localplayer.rb.q );
q_mulv( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, player_skate.state.cog );
static void player_walk_drop_in_overhang_transform( f32 t, v3f co, v4f q ){
v3f axis;
- v3_cross( localplayer.basis[1], player_walk.state.drop_in_normal, axis );
+ v3_cross( (v3f){0,1,0}, player_walk.state.drop_in_normal, axis );
v3_normalize( axis );
float a = acosf( player_walk.state.drop_in_normal[1] ) * t;
}
static int player_walk_normal_standable( v3f n ){
- return v3_dot( n, localplayer.basis[1] ) > 0.70710678118f;
+ return n[1] > 0.70710678118f;
}
static void player_accelerate( v3f v, v3f movedir, f32 speed, f32 accel ){
if( world->water.enabled ){
if( localplayer.rb.co[1]+0.4f < world->water.height ){
- audio_oneshot_3d( &audio_splash, localplayer.rb.co, 40.0f, 1.0f );
+ player__networked_sfx( k_player_subsystem_walk, 32,
+ k_player_walk_soundeffect_splash,
+ localplayer.rb.co, 1.0f );
player__dead_transition();
return;
}
m4x3f mtx;
m3x3_copy( localplayer.rb.to_world, mtx );
- v3_add( localplayer.rb.co, localplayer.basis[1], mtx[3] );
+ v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__WHITE );
v3f forward_dir = { -sinf(yaw), 0.0f, cosf(yaw) };
v3f right_dir = { forward_dir[2], 0.0f, -forward_dir[0] };
- m3x3_mulv( localplayer.basis, forward_dir, forward_dir );
- m3x3_mulv( localplayer.basis, right_dir, right_dir );
-
-
w->move_speed = localplayer.immobile? 0.0f: v2_length( steer );
/*
f32 t = vg.time - w->state.jump_input_time;
if( t < PLAYER_JUMP_EPSILON ){
- float d = v3_dot( localplayer.basis[1], localplayer.rb.v );
- v3_muladds( localplayer.rb.v, localplayer.basis[1], -d,
- localplayer.rb.v );
- v3_muladds( localplayer.rb.v, localplayer.basis[1], 5.0f,
- localplayer.rb.v );
+ localplayer.rb.v[1] = 5.0f;
w->state.activity = k_walk_activity_air;
prev_state = k_walk_activity_air;
accel_speed = k_walk_air_accel;
v3f pa, pb;
v3_copy( localplayer.rb.co, pa );
- v3_muladds( pa, localplayer.basis[1], w->collider.radius + max_dist, pa );
- v3_muladds( pa, localplayer.basis[1], -max_dist * 2.0f, pb );
+ pa[1] += w->collider.radius + max_dist;
+ v3_add( pa, (v3f){0, -max_dist * 2.0f, 0}, pb );
vg_line( pa, pb, 0xff000000 );
v3f n;
w->collider.radius, &t, n, 0 ) != -1 ){
if( player_walk_normal_standable(n) ){
v3_lerp( pa, pb, t, localplayer.rb.co );
- v3_muladds( localplayer.rb.co, localplayer.basis[1],
- -w->collider.radius - k_penetration_slop,
- localplayer.rb.co );
+ localplayer.rb.co[1] += -w->collider.radius - k_penetration_slop;
w->state.activity = k_walk_activity_ground;
- float d = -v3_dot(n,localplayer.rb.v),
- g = -k_gravity * k_rb_delta;
+ float d = -v3_dot(n,localplayer.rb.v);
v3_muladds( localplayer.rb.v, n, d, localplayer.rb.v );
- v3_muladds( localplayer.rb.v, localplayer.basis[1], g,
- localplayer.rb.v );
+ localplayer.rb.v[1] += -k_gravity * k_rb_delta;
}
}
}
/* integrate */
if( w->state.activity == k_walk_activity_air ){
- v3_muladds( localplayer.rb.v, localplayer.basis[1], -k_gravity*k_rb_delta,
- localplayer.rb.v );
+ localplayer.rb.v[1] += -k_gravity*k_rb_delta;
}
if( localplayer.immobile ){
v3_muladds( localplayer.rb.co, localplayer.rb.v, k_rb_delta,
localplayer.rb.co );
- v3_add( localplayer.rb.co, localplayer.basis[1], mtx[3] );
+ v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__GREEN );
/*
localplayer.rb.co[1] -= w->collider.radius;
rb_update_transform( &localplayer.rb );
- v3_add( localplayer.rb.co, localplayer.basis[1], mtx[3] );
+ v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
vg_line_capsule( mtx, w->collider.radius, w->collider.height, VG__RED);
}
}
m4x3f mtx;
m3x3_copy( localplayer.rb.to_world, mtx );
- v3_add( localplayer.rb.co, localplayer.basis[1], mtx[3] );
+ v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
float substep = vg.time_fixed_extrapolate;
v3_muladds( mtx[3], localplayer.rb.v, k_rb_delta*substep, mtx[3] );
/* Calculate header */
v3f v;
- if( player_xyspeed2() > 0.1f*0.1f )
- {
- v3f v_xy;
- m3x3_mulv( localplayer.invbasis, localplayer.rb.v, v_xy );
- float a = atan2f( v_xy[0], v_xy[2] );
-
+ if( player_xyspeed2() > 0.1f*0.1f ){
+ float a = atan2f( localplayer.rb.v[0], localplayer.rb.v[2] );
q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f}, a );
- q_mul( localplayer.qbasis, localplayer.rb.q, localplayer.rb.q );
- q_normalize( localplayer.rb.q );
}
vg_line_point( w->state.drop_in_target, 0.1f, VG__GREEN );
p1[0] = sinf( a );
p1[1] = 0.0f;
p1[2] = cosf( a );
- m3x3_mulv( localplayer.basis, p1, p1 );
v3_add( localplayer.rb.co, p1, p1 );
vg_line( localplayer.rb.co, p1, VG__PINK );
-
int walk_phase = 0;
if( vg_fractf(w->state.walk_timer) > 0.5f )
walk_phase = 1;
}
q_axis_angle( animator->root_q, (v3f){0.0f,1.0f,0.0f}, walk_yaw + VG_PIf );
- q_mul( localplayer.qbasis, animator->root_q, animator->root_q );
- q_normalize( animator->root_q );
}
static void player__walk_pose( void *_animator, player_pose *pose ){
v3f fwd = { 0.0f, 0.0f, 1.0f };
q_mulv( localplayer.rb.q, fwd, fwd );
- m3x3_mulv( localplayer.invbasis, fwd, fwd );
-
q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f},
atan2f(fwd[0], fwd[2]) );
- q_mul( localplayer.qbasis, localplayer.rb.q, localplayer.rb.q );
- q_normalize( localplayer.rb.q );
rb_update_transform( &localplayer.rb );
}
w->state.activity = k_walk_activity_air;
w->state.outro_type = k_walk_outro_none;
w->state.outro_start_time = 0.0;
+
+ v3f fwd = { 0.0f, 0.0f, 1.0f };
+ q_mulv( localplayer.rb.q, fwd, fwd );
+ q_axis_angle( localplayer.rb.q, (v3f){0.0f,1.0f,0.0f},
+ atan2f(fwd[0], fwd[2]) );
+
+ rb_update_transform( &localplayer.rb );
}
static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data ){
&animator->pitch );
}
}
+
+static void player__walk_sfx_oneshot( u8 id, v3f pos, f32 volume ){
+ audio_lock();
+
+ if( id == k_player_walk_soundeffect_splash ){
+ audio_oneshot_3d( &audio_splash, pos, 40.0f, 1.0f );
+ }
+
+ audio_unlock();
+}
#endif /* PLAYER_DEVICE_WALK_H */