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add one shots to replay buffer
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_walk.c
diff --git
a/player_walk.c
b/player_walk.c
index 449b99e3a03bff9e0b63466123bcc2c5be4506c5..38429c7c531be3c6dabf9266a9d094df0886ae63 100644
(file)
--- a/
player_walk.c
+++ b/
player_walk.c
@@
-1037,7
+1037,6
@@
static void player__walk_pose( void *_animator, player_pose *pose ){
NULL, pose );
}
else if( animator->activity == k_walk_activity_ipopoff ){
-
if( animator->run > 0.2f ){
f32 t = 1.0f-vg_minf( animator->run-0.2f, 1.0f ),
mask[ 32 ];