enum skate_activity
{
k_skate_activity_air,
+ k_skate_activity_air_to_grind,
k_skate_activity_ground,
k_skate_activity_undefined,
k_skate_activity_grind_any,
grind_vec,
grind_dir;
- u32 frames_since_activity_change;
+ u32 grind_cooldown;
float grind_strength;