static void player__skate_pose (void *animator, player_pose *pose);
static void player__skate_post_animate (void);
static void player__skate_reset (ent_spawn *rp);
+static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
static void player__skate_clear_mechanics(void);
static void player__skate_reset_animator(void);
.animate = player__skate_animate,
.pose = player__skate_pose,
.post_animate = player__skate_post_animate,
+ .network_animator_exchange = player__skate_animator_exchange,
.animator_data = &player_skate.animator,
- .animator_size = sizeof(player_skate.animator)
+ .animator_size = sizeof(player_skate.animator),
+ .name = "Skate"
};
#endif /* PLAYER_SKATE_H */