static void player__skate_animate (void);
static void player__skate_pose (void *animator, player_pose *pose);
static void player__skate_post_animate (void);
-static void player__skate_reset (ent_spawn *rp);
static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data );
static void player__skate_sfx_oneshot ( u8 id, v3f pos, f32 volume );
struct player_subsystem_interface static player_subsystem_skate = {
.system_register = player__skate_register,
.bind = player__skate_bind,
- .reset = player__skate_reset,
.pre_update = player__skate_pre_update,
.update = player__skate_update,
.post_update = player__skate_post_update,