reverse,
slip;
+ /* tricks */
v3f flip_axis;
float flip_time,
flip_rate;
+ v3f trick_vel, /* measured in units of TAU/s */
+ trick_euler; /* measured in units of TAU */
+ float trick_time;
+
m3x3f velocity_bias,
velocity_bias_pstep;
v3f apex;
*anim_ollie, *anim_ollie_reverse,
*anim_grabs, *anim_stop;
rb_sphere sphere_front, sphere_back;
- v3f board_offset;
+ v3f board_offset,
+ board_trick_residualv,
+ board_trick_residuald;
v4f board_rotation;
float blend_slide,