m4x3_mulv( gate->transport, co1, co1 );
m3x3_mulv( gate->transport, launch_v, launch_v);
m4x3_mulv( gate->transport, launch_co, launch_co );
+
+ if( gate->flags & k_ent_gate_nonlocal )
+ trace_world = &world_static.instances[ gate->target ];
}
}
if( world->water.enabled ){
if( localplayer.rb.co[1]+0.25f < world->water.height ){
-#if 0
player__networked_sfx( k_player_subsystem_walk, 32,
k_player_walk_soundeffect_splash,
localplayer.rb.co, 1.0f );
-#endif
player__skate_kill_audio();
player__dead_transition();
return;