bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->push_time );
bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->jump_time );
+ bitpack_qf32( ctx, 16, 0.0f, 4.0f, &animator->handplant_t );
bitpack_qv3f( ctx, 16, -100.0f, 100.0f, animator->root_v );
bitpack_bytes( ctx, 1, &animator->activity );
}