audio_lock();
- float air = state->activity <= k_skate_activity_air_to_grind? 1.0f: 0.0f,
+ float air = ((state->activity <= k_skate_activity_air_to_grind) ||
+ (state->activity == k_skate_activity_handplant))? 1.0f: 0.0f,
speed = v3_length( localplayer.rb.v ),
attn = vg_minf( 1.0f, speed*0.1f ),
slide = vg_clampf( fabsf(state->slip), 0.0f, 1.0f );