u16 data_table[4][2];
data_table[ k_replay_framedata_animator ][1] = animator_size;
data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
- data_table[ k_replay_framedata_sfx ][1] = 0;
+ data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
if( gamestate_size ){
data_table[ k_replay_framedata_internal_gamestate ][1] =
return frame;
}
-static void replay_seek( replay_buffer *replay, f64 t ){
- if( !replay->head ) return;
+static void replay_emit_frame_sounds( replay_frame *frame ){
+ void *baseptr = frame;
+ u16 *inf = frame->data_table[k_replay_framedata_sfx];
+ struct net_sfx *buffer = baseptr + inf[0];
+ u32 count = inf[1] / sizeof(struct net_sfx);
+
+ for( u32 i=0; i<count; i ++ ){
+ net_sfx_play( buffer + i );
+ }
+}
+
+static int replay_seek( replay_buffer *replay, f64 t ){
+ if( !replay->head ) return 0;
assert( replay->tail );
if( t < replay->tail->time ) t = replay->tail->time;
}
f64 dir = t - replay->cursor;
- if( dir == 0.0 ) return;
+ if( dir == 0.0 ) return 0;
dir = vg_signf( dir );
+
u32 i=4096;
while( i --> 0 ){
- if( dir < 0.0 )
- if( t > replay->cursor_frame->time ) break;
+ if( dir < 0.0 ){
+ if( t > replay->cursor_frame->time ) {
+ replay->cursor = t;
+ return 1;
+ }
+ }
replay_frame *next;
if( dir > 0.0 ) next = replay->cursor_frame->r;
if( !next ) break;
- if( dir > 0.0 )
- if( t < next->time ) break;
+ if( dir > 0.0 ){
+ if( t < next->time ){
+ replay->cursor = t;
+ return 1;
+ }
+ }
+
+ replay_emit_frame_sounds( next );
replay->cursor_frame = next;
replay->cursor = next->time;
- if( !i ) return;
+ if( !i ) return 1;
}
replay->cursor = t;
+ return 0;
}
static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
replay_frame *next = frame->r;
if( next ){
f64 l = next->time - frame->time,
- t = (replay->cursor - frame->time) / l;
+ t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
return vg_clampf( t, 0.0f, 1.0f );
}
else
v4f q;
};
-static
-void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
+static void skaterift_record_frame( replay_buffer *replay,
+ int force_gamestate ){
f64 delta = 9999999.9,
statedelta = 9999999.9;
}[ localplayer.subsystem ];
replay_frame *frame = replay_newframe( replay,
- animator_size, gamestate_size, 0 );
+ animator_size, gamestate_size,
+ localplayer.local_sfx_buffer_count );
frame->system = localplayer.subsystem;
if( save_state ){
if( localplayer.gate_waiting ){
m4x3_mulv( localplayer.gate_waiting->transport,
frame->cam_pos, frame->cam_pos );
+
+ v3f v0;
+ v3_angles_vector( localplayer.cam.angles, v0 );
+ m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
+ v3_angles( v0, frame->cam_angles );
}
- v3_copy( localplayer.cam.angles, frame->cam_angles );
+ else
+ v3_copy( localplayer.cam.angles, frame->cam_angles );
+
frame->cam_fov = localplayer.cam.fov;
/* animator */
else if( localplayer.subsystem == k_player_subsystem_dead ){
memcpy( dst, &player_dead.animator, animator_size );
}
+
+ /* sound effects */
+ memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
+ localplayer.local_sfx_buffer,
+ sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
+
+ localplayer.local_sfx_buffer_count = 0;
}
static
f64 target = vg_lerp( skaterift.resume_begin,
skaterift.resume_target->time,
vg_smoothstepf( skaterift.resume_transition ) );
- replay_seek( &skaterift.replay, target );
+ if( replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 1.0f;
+ else
+ skaterift.track_velocity = 0.0f;
}
}
}
f64 target = skaterift.replay.cursor;
target += skaterift.track_velocity * vg.time_frame_delta;
- replay_seek( &skaterift.replay, target );
+ if( !replay_seek( &skaterift.replay, target ) )
+ skaterift.track_velocity = 0.0f;
}
if( button_down( k_srbind_mback ) ){