#include "input.h"
#include "gui.h"
-VG_STATIC void replay_clear( replay_buffer *replay ){
+static void replay_clear( replay_buffer *replay ){
replay->head = NULL;
replay->tail = NULL;
replay->cursor_frame = NULL;
replay->cursor = -99999.9;
}
-VG_STATIC void *
-replay_frame_data( replay_frame *frame, enum replay_framedata type ){
+static
+void * replay_frame_data( replay_frame *frame, enum replay_framedata type ){
void *baseptr = frame;
return baseptr + frame->data_table[type][0];
}
-VG_STATIC u16
+static u16
replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
u32 total = vg_align8( sizeof(replay_frame) );
for( u32 i=0; i<4; i++ ){
return total;
}
-VG_STATIC void replay_tailpop( replay_buffer *replay ){
+static void replay_tailpop( replay_buffer *replay ){
if( replay->cursor_frame == replay->tail )
replay->cursor_frame = NULL;
if( replay->statehead == replay->tail )
replay->head = NULL;
}
-VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
+static replay_frame *replay_newframe( replay_buffer *replay,
u16 animator_size,
u16 gamestate_size,
u16 sfx_count ){
replay_frame *frame = NULL;
if( replay->head ){
- assert( replay->head );
-
u32 headsize = replay->head->total_size,
nextpos = ((void *)replay->head - replay->data) + headsize;
- if( nextsize > replay->size ){
- vg_error( "Keyframe too big\n" );
- return NULL;
- }
-
if( nextpos + nextsize > replay->size ){
nextpos = 0;
return frame;
}
-VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
+static void replay_seek( replay_buffer *replay, f64 t ){
if( !replay->head ) return;
assert( replay->tail );
replay->cursor = t;
}
-VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
+static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
replay_frame *frame = replay->cursor_frame;
u32 i=4096;
while( i --> 0 ){
return NULL;
}
-VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){
+static f32 replay_subframe_time( replay_buffer *replay ){
replay_frame *frame = replay->cursor_frame;
if( !frame ) return 0.0f;
replay_frame *next = frame->r;
return 0.0f;
}
-VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){
+static void replay_get_frame_camera( replay_frame *frame, camera *cam ){
cam->fov = frame->cam_fov;
v3_copy( frame->cam_pos, cam->pos );
v3_copy( frame->cam_angles, cam->angles );
}
-VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){
+static void replay_get_camera( replay_buffer *replay, camera *cam ){
cam->nearz = 0.1f;
cam->farz = 100.0f;
if( replay->cursor_frame ){
v4f q;
};
-VG_STATIC
+static
void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
f64 delta = 9999999.9,
statedelta = 9999999.9;
/* subsytem/dynamic block */
if( localplayer.subsystem == k_player_subsystem_walk )
- memcpy( dst, &localplayer._walk.state, gamestate_size );
+ memcpy( dst, &player_walk.state, gamestate_size );
else if( localplayer.subsystem == k_player_subsystem_skate )
- memcpy( dst, &localplayer._skate.state, gamestate_size );
+ memcpy( dst, &player_skate.state, gamestate_size );
else if( localplayer.subsystem == k_player_subsystem_dead ){
struct replay_rb *arr = dst;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
void *dst = replay_frame_data( frame, k_replay_framedata_animator );
if( localplayer.subsystem == k_player_subsystem_walk )
- memcpy( dst, &localplayer._walk.animator, animator_size );
+ memcpy( dst, &player_walk.animator, animator_size );
else if( localplayer.subsystem == k_player_subsystem_skate )
- memcpy( dst, &localplayer._skate.animator, animator_size );
+ memcpy( dst, &player_skate.animator, animator_size );
else if( localplayer.subsystem == k_player_subsystem_dead ){
- memcpy( dst, &localplayer._dead.animator, animator_size );
+ memcpy( dst, &player_dead.animator, animator_size );
}
}
-VG_STATIC
+static
void skaterift_restore_frame( replay_frame *frame ){
replay_gamestate *gs =
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
assert( src_size );
if(frame->system == k_player_subsystem_walk ){
- memcpy( &localplayer._walk.state, src, src_size );
+ memcpy( &player_walk.state, src, src_size );
}
else if( frame->system == k_player_subsystem_skate ){
- memcpy( &localplayer._skate.state, src, src_size );
+ memcpy( &player_skate.state, src, src_size );
}
else if( frame->system == k_player_subsystem_dead ){
- player__dead_transition( &localplayer );
+ player__dead_transition();
struct replay_rb *arr = src;
for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
vg.time = frame->time;
}
-VG_STATIC void skaterift_replay_resume(void){
+static void skaterift_replay_resume(void){
replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
if( prev ){
skaterift.resume_begin = skaterift.replay.cursor;
skaterift.resume_transition = 0.0f;
}
+
+ gui_helper_clear();
}
-VG_STATIC void skaterift_replay_pre_update(void){
+static void skaterift_replay_update_helpers(void);
+
+static void skaterift_replay_pre_update(void){
if( skaterift.activity != k_skaterift_replay ) return;
if( skaterift.replay_control == k_replay_control_resume ){
if( skaterift.freecam )
replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
+
+ skaterift_replay_update_helpers();
}
f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
skaterift_restore_frame( skaterift.replay.statehead );
else
skaterift.activity = k_skaterift_default;
- srinput.enabled = 0;
+ srinput.state = k_input_state_resume;
+ gui_helper_clear();
}
- gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
- gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
if( skaterift.freecam ){
- gui_helper_action( button_display_string(k_srbind_replay_freecam),
- "exit freecam" );
-
camera *cam = &skaterift.replay_freecam;
v3f angles;
v3_copy( cam->angles, angles );
v3f lookdir = { 0.0f, 0.0f, -1.0f },
sidedir = { 1.0f, 0.0f, 0.0f };
-
- m3x3f mtx;
- m3x3_mul( cam->transform, localplayer.basis, mtx );
- m3x3_mulv( mtx, lookdir, lookdir );
- m3x3_mulv( mtx, sidedir, sidedir );
+ m3x3_mulv( cam->transform, lookdir, lookdir );
+ m3x3_mulv( cam->transform, sidedir, sidedir );
v2f input;
joystick_state( k_srjoystick_steer, input );
skaterift.freecam_v, vg.time_frame_delta, cam->pos );
}
else {
- gui_helper_action( button_display_string(k_srbind_replay_resume),
- "resume" );
- gui_helper_action( button_display_string(k_srbind_replay_freecam),
- "enter freecam" );
-
if( button_down( k_srbind_replay_resume ) ){
skaterift_replay_resume();
}
}
}
-VG_STATIC void skaterift_get_replay_camera( camera *cam ){
+static void skaterift_replay_update_helpers(void){
+ skaterift.helper_resume->greyed = skaterift.freecam;
+
+ vg_str freecam_text;
+ vg_strnull( &freecam_text, skaterift.helper_freecam->text,
+ GUI_HELPER_TEXT_LENGTH );
+ vg_strcat( &freecam_text, skaterift.freecam? "exit freecam": "freecam" );
+}
+
+static void skaterift_replay_post_render(void){
+ if( world_static.active_instance != k_world_purpose_client )
+ return;
+
+ /* capture the current resume frame at the very last point */
+ if( button_down( k_srbind_reset ) ){
+ if( skaterift.activity == k_skaterift_default ){
+ localplayer.rewinded_since_last_gate = 1;
+ skaterift.activity = k_skaterift_replay;
+ skaterift_record_frame( &skaterift.replay, 1 );
+ if( skaterift.replay.head ){
+ skaterift.replay.cursor = skaterift.replay.head->time;
+ skaterift.replay.cursor_frame = skaterift.replay.head;
+ }
+ skaterift.replay_control = k_replay_control_scrub;
+
+ gui_helper_clear();
+ vg_str text;
+
+ if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
+ vg_strcat( &text, "scrub" );
+
+ if( (skaterift.helper_resume = gui_new_helper(
+ input_button_list[k_srbind_replay_resume], &text )) )
+ vg_strcat( &text, "resume" );
+
+ if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
+ vg_strcat( &text, "playback" );
+
+ skaterift.helper_freecam = gui_new_helper(
+ input_button_list[k_srbind_replay_freecam], &text );
+
+ skaterift_replay_update_helpers();
+ }
+ }
+}
+
+static void skaterift_get_replay_camera( camera *cam ){
if( skaterift.freecam ){
cam->nearz = 0.1f;
cam->farz = 100.0f;
}
}
-VG_STATIC void skaterift_replay_debug_info(void){
+static void skaterift_replay_debug_info(void){
player__debugtext( 2, "replay info" );
replay_buffer *replay = &skaterift.replay;
player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
}
-VG_STATIC void skaterift_replay_imgui(void){
+static void skaterift_replay_imgui(void){
if( skaterift.activity != k_skaterift_replay ) return;
replay_buffer *replay = &skaterift.replay;
snprintf( buffer, 128, "-%.2fs\n", len );
ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
-
-#if 0
- char buf[256];
- snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n",
- axis_display_string( k_sraxis_replay_h ),
- button_display_string( k_srbind_replay_resume ),
- button_display_string( k_srbind_replay_play ) );
-
- ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
- ui_text( info, buf, 2,0,0 );
-#endif
}
#endif /* PLAYER_REPLAY_C */