replay_frame *frame = NULL;
if( replay->head ){
- assert( replay->head );
-
u32 headsize = replay->head->total_size,
nextpos = ((void *)replay->head - replay->data) + headsize;
- if( nextsize > replay->size ){
- vg_error( "Keyframe too big\n" );
- return NULL;
- }
-
if( nextpos + nextsize > replay->size ){
nextpos = 0;