#include "player_remote.h"
#include "skeleton.h"
#include "player_render.h"
+#include "player_api.h"
#include "network_common.h"
#include "addon.h"
#include "font.h"
#include "gui.h"
+#include "ent_miniworld.h"
+#include "ent_region.h"
+#include "shaders/model_entity.h"
+#include "vg/vg_steam_friends.h"
+
+struct global_netplayers netplayers;
static i32 k_show_own_name = 0;
-static void player_remote_clear( struct network_player *player ){
+static void player_remote_clear( struct network_player *player )
+{
addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
*
* Run if local worlds change
*/
-static void relink_all_remote_player_worlds(void){
+void relink_all_remote_player_worlds(void)
+{
for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
struct network_player *player = &netplayers.list[i];
if( player->active )
}
}
-static void player_remote_update_friendflags( struct network_player *remote ){
+void player_remote_update_friendflags( struct network_player *remote )
+{
ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends,
remote->steamid, k_EFriendFlagImmediate );
remote->steamid, k_EFriendFlagBlocked );
}
-static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
+void player_remote_rx_200_300( SteamNetworkingMessage_t *msg )
+{
netmsg_blank *tmp = msg->m_pData;
if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
}
netmsg_playerframe *frame = msg->m_pData;
+
if( frame->client >= vg_list_size(netplayers.list) ){
vg_error( "inetmsg_playerframe: player index out of range\n" );
return;
dest->active = 1;
dest->subsystem = frame->subsystem;
- dest->instance_id = frame->instance_id;
+ dest->flags = frame->flags;
bitpack_ctx ctx = {
.mode = k_bitpack_decompress,
.buffer_len = datasize,
.bytes = 0,
};
-
+
+ /* animation
+ * -------------------------------------------------------------*/
+
+ dest->timestamp = frame->timestamp;
+ dest->boundary_hash = frame->boundary_hash;
+
+ struct network_player *player = &netplayers.list[ frame->client ];
+ struct player_subsystem_interface *sys =
+ player_subsystems[ frame->subsystem ];
+
+ memset( &dest->data, 0, sys->animator_size );
+ if( sys->network_animator_exchange )
+ sys->network_animator_exchange( &ctx, &dest->data );
+ else
+ bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
/* sfx
* -------------------------------------------------------------*/
dst->subframe = remaining;
}
}
-
- /* animation
- * -------------------------------------------------------------*/
-
- dest->timestamp = frame->timestamp;
- dest->boundary_hash = frame->boundary_hash;
- struct network_player *player = &netplayers.list[ frame->client ];
- struct player_subsystem_interface *sys =
- player_subsystems[ frame->subsystem ];
+ /* glider
+ * -------------------------------------------------------------*/
- if( sys->network_animator_exchange ){
- memset( &dest->data, 0, sys->animator_size );
- sys->network_animator_exchange( &ctx, &dest->data );
- }
- else {
- bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+ memset( &dest->data_glider, 0, sizeof(struct remote_glider_animator) );
+ if( dest->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+ NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+ player_glide_remote_animator_exchange( &ctx, &dest->data_glider );
}
player->subsystem = frame->subsystem;
player->chat_time = vg.time_real;
vg_info( "[%d]: %s\n", chat->client, player->chat );
}
+ else if( tmp->inetmsg_id == k_inetmsg_region ){
+ netmsg_region *region = msg->m_pData;
+ struct network_player *player = &netplayers.list[ region->client ];
+
+ u32 l = network_msgstring(
+ region->loc, msg->m_cbSize, sizeof(netmsg_region),
+ player->region, NETWORK_REGION_MAX );
+ player->region_flags = region->flags;
+
+ if( l )
+ player->region_flags |= k_ent_region_flag_hasname;
+
+ player->effect_data.spark.colour = region_spark_colour(region->flags);
+ }
}
/*
* Write localplayer pose to network
*/
-static void remote_player_send_playerframe(void){
+void remote_player_send_playerframe(void)
+{
u8 sysid = localplayer.subsystem;
if( sysid >= k_player_subsystem_max ) return;
frame->inetmsg_id = k_inetmsg_playerframe;
frame->client = 0xff;
frame->subsystem = localplayer.subsystem;
- frame->instance_id = world_static.active_instance;
+ frame->flags = world_static.active_instance;
bitpack_ctx ctx = {
.mode = k_bitpack_compress,
.bytes = 0
};
- /* sfx
- * ---------------------------------------------*/
-
- frame->sound_effects = localplayer.sfx_buffer_count;
- for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
- net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
-
/* animation
* -----------------------------------------------*/
else
bitpack_bytes( &ctx, sys->animator_size, sys->animator_data );
+ /* sfx
+ * ---------------------------------------------*/
+
+ frame->sound_effects = localplayer.sfx_buffer_count;
+ for( u32 i=0; i<localplayer.sfx_buffer_count; i ++ )
+ net_sfx_exchange( &ctx, &localplayer.sfx_buffer[i] );
+
+ /* glider
+ * -------------------------------------------------------------*/
+
+ if( localplayer.have_glider ||
+ (localplayer.subsystem == k_player_subsystem_glide) ) {
+ frame->flags |= NETMSG_PLAYERFRAME_HAVE_GLIDER;
+ }
+
+ if( localplayer.glider_orphan )
+ frame->flags |= NETMSG_PLAYERFRAME_GLIDER_ORPHAN;
+
+ if( frame->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+ NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+ player_glide_remote_animator_exchange( &ctx,
+ &player_glide.remote_animator );
+ }
+
+ /* ------- */
+
u32 wire_size = base_size + ctx.bytes;
netplayers.up_bytes += wire_size;
/*
* Updates network traffic stats
*/
-static void remote_player_debug_update(void){
+void remote_player_debug_update(void)
+{
if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
netplayers.last_data_measurement = vg.time_real;
u32 total_down = 0;
/*
* Debugging information
*/
-static void remote_player_network_imgui( m4x4f pv ){
+void remote_player_network_imgui( ui_context *ctx, m4x4f pv )
+{
+ if( network_client.user_intent == k_server_intent_online )
+ {
+ if( !(steam_ready &&
+ (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
+ {
+ char buf[128];
+ vg_str str;
+ vg_strnull( &str, buf, sizeof(buf) );
+ u32 fg = 0;
+ network_status_string( &str, &fg );
+ ui_text( ctx, (ui_rect){ vg.window_x - 200, 0, 200, 48 }, buf, 1,
+ k_ui_align_middle_center, fg );
+ }
+ }
+
if( !network_client.network_info )
return;
ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
- ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
+ ui_fill( ctx, panel, (ui_colour(ctx, k_ui_bg)&0x00ffffff)|0x50000000 );
+
+ ctx->font = &vgf_default_title;
+ ui_info( ctx, panel, "Network" );
+ ctx->font = &vgf_default_large;
+ ui_info( ctx, panel, "Status" );
+ ctx->font = &vgf_default_small;
char buf[512];
const char *netstatus = "PROGRAMMING ERROR";
{ k_ESteamNetworkingConnectionState_Linger, "Linger" },
{ k_ESteamNetworkingConnectionState_Dead, "Dead" }
};
- for( u32 i=0; i<vg_list_size(states); i ++ ){
- if( states[i].state == network_client.state ){
+ for( u32 i=0; i<vg_list_size(states); i ++ )
+ {
+ if( states[i].state == network_client.state )
+ {
netstatus = states[i].str;
break;
}
}
snprintf( buf, 512, "Network: %s", netstatus );
- ui_info( panel, buf );
- ui_info( panel, "---------------------" );
+ ui_info( ctx, panel, buf );
+ ui_info( ctx, panel, "---------------------" );
- if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
- ui_info( panel, "#-1: localplayer" );
+ if( network_client.state == k_ESteamNetworkingConnectionState_Connected )
+ {
+ ui_info( ctx, panel, "#-1: localplayer" );
snprintf( buf, 512, "U%.3f/D%.3fkbs",
netplayers.up_kbs, netplayers.down_kbs );
- ui_info( panel, buf );
+ ui_info( ctx, panel, buf );
- for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i++ )
+ {
struct network_player *player = &netplayers.list[i];
- if( player->active ){
+ if( player->active )
+ {
const char *sysname = "invalid";
- if( player->subsystem < k_player_subsystem_max ){
+ if( player->subsystem < k_player_subsystem_max )
+ {
sysname = player_subsystems[ player->subsystem ]->name;
}
snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
i, player->username, sysname, player->down_kbs );
- ui_info( panel, buf );
+ ui_info( ctx, panel, buf );
}
}
}
- else {
- ui_info( panel, "offline" );
+ else
+ {
+ ui_info( ctx, panel, "offline" );
}
}
+static void remote_player_effect( struct network_player *player,
+ player_pose *final_pose ){
+ /* effects */
+}
+
/*
* write the remote players final_mtx
*/
struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
*sys1 = NULL;
+ struct player_board *board =
+ addon_cache_item_if_loaded( k_addon_type_board, player->board_view_slot );
+
player_pose pose0, pose1, posed;
sys0->pose( &f0->data, &pose0 );
u8 instance_id = 0;
+ f32 t = 0.0f;
+
if( f1 ){
- f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
- t = vg_clampf( t, 0.0f, 1.0f );
+ t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
+ t = vg_clampf( t, 0.0f, 1.0f );
sys1 = player_subsystems[f1->subsystem];
sys1->pose( &f1->data, &pose1 );
t = 1.0f;
}
- instance_id = f1->instance_id;
-
+ instance_id = f1->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
lerp_player_pose( &pose0, &pose1, t, &posed );
+ effect_blink_apply( &player->effect_data.blink, &posed, vg.time_delta );
+
apply_full_skeleton_pose( sk, &posed, final_mtx );
+
+ if( t < 0.5f ){
+ if( sys0->effects )
+ sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
+ }
+ else{
+ if( sys1->effects )
+ sys1->effects( &f1->data, final_mtx, board, &player->effect_data );
+ }
+
memcpy( board_pose, &posed.board, sizeof(*board_pose) );
}
else {
- instance_id = f0->instance_id;
-
+ instance_id = f0->flags & NETMSG_PLAYERFRAME_INSTANCE_ID;
+ effect_blink_apply( &player->effect_data.blink, &pose0, vg.time_delta );
apply_full_skeleton_pose( sk, &pose0, final_mtx );
+ if( sys0->effects )
+ sys0->effects( &f0->data, final_mtx, board, &player->effect_data );
memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
}
+ if( f0->flags & (NETMSG_PLAYERFRAME_HAVE_GLIDER|
+ NETMSG_PLAYERFRAME_GLIDER_ORPHAN) ){
+ player->render_glider = 1;
+
+ v3f co;
+ v4f q;
+ f32 s;
+
+ if( f1 ){
+ v3_lerp( f0->data_glider.root_co, f1->data_glider.root_co, t, co );
+ q_nlerp( f0->data_glider.root_q, f1->data_glider.root_q, t, q );
+ s = vg_lerpf( f0->data_glider.s, f1->data_glider.s, t );
+ }
+ else {
+ v3_copy( f0->data_glider.root_co, co );
+ v4_copy( f0->data_glider.root_q, q );
+ s = f0->data_glider.s;
+ }
+
+ v3f *mtx = netplayers.glider_mtx[ index ];
+ q_m3x3( q, mtx );
+ m3x3_scalef( mtx, s );
+ v3_copy( co, mtx[3] );
+ }
+ else
+ player->render_glider = 0;
+
if( player->world_match[ instance_id ] )
player->active_world = &world_static.instances[ instance_id ];
}
/*
* animate remote player and store in final_mtx
*/
-static void animate_remote_player( u32 index ){
-
+void animate_remote_player( u32 index )
+{
/*
* Trys to keep the cursor inside the buffer
*/
/*
* Update full final_mtx for all remote players
*/
-static void animate_remote_players(void){
+void animate_remote_players(void)
+{
for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
struct network_player *player = &netplayers.list[i];
if( !player->active ) continue;
/*
* Draw remote players
*/
-static void render_remote_players( world_instance *world, camera *cam ){
- SDL_AtomicLock( &addon_system.sl_cache_using_resources );
- struct skeleton *sk = &localplayer.skeleton;
+void render_remote_players( world_instance *world, vg_camera *cam )
+{
+ u32 draw_list[ NETWORK_MAX_PLAYERS ],
+ draw_list_count = 0,
+ gliders = 0;
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
-
- m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ];
+
+#if 0
+ if( !player->isfriend &&
+ (world-world_static.instances == k_world_purpose_hub)) continue;
+#endif
+
+ draw_list[draw_list_count ++] = i;
+
+ if( player->render_glider )
+ gliders ++;
+ }
+
+ struct skeleton *sk = &localplayer.skeleton;
+
+ SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+
+ for( u32 j=0; j<draw_list_count; j ++ ){
+ u32 index = draw_list[j];
+
+ struct network_player *player = &netplayers.list[index];
+ m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ];
struct player_model *model =
addon_cache_item_if_loaded( k_addon_type_player,
addon_cache_item_if_loaded( k_addon_type_board,
player->board_view_slot );
render_board( cam, world, board, final_mtx[localplayer.id_board],
- &netplayers.board_poses[ i ], k_board_shader_player );
+ &netplayers.board_poses[ index ], k_board_shader_player );
}
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+
+ if( !gliders )
+ return;
+
+ /* TODO: we really, really only need to do all this once. at some point
+ * PLEASE figure out a good place to do this once per frame!
+ */
+
+ shader_model_entity_use();
+ shader_model_entity_uTexMain( 0 );
+ shader_model_entity_uCamera( cam->transform[3] );
+ shader_model_entity_uPv( cam->mtx.pv );
+
+ WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, model_entity );
+
+ for( u32 j=0; j<draw_list_count; j ++ ){
+ u32 index = draw_list[j];
+
+ struct network_player *player = &netplayers.list[index];
+ if( !player->render_glider ) continue;
+
+ if( player->render_glider ){
+ v3f *glider_mtx = netplayers.glider_mtx[ index ];
+ render_glider_model( cam, world, glider_mtx, k_board_shader_entity );
+ }
+ }
}
static int remote_players_randomize( int argc, const char *argv[] ){
for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
- player->active = (vg_randu32() & 0x1)? 2: 0;
- player->isfriend = vg_randu32() & vg_randu32() & 0x1;
- player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
- player->world_match[ 0 ] = vg_randu32() & 0x1;
+ player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0;
+ player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1;
+ player->isblocked = vg_randu32(&vg.rand) &
+ vg_randu32(&vg.rand) &
+ vg_randu32(&vg.rand) & 0x1;
+ player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1;
player->world_match[ 1 ] = 0;
if( player->world_match[0] )
player->active_world = NULL;
for( int i=0; i<sizeof(player->username)-1; i ++ ){
- player->username[i] = 'a' + (vg_randu32() % 30);
+ player->username[i] = 'a' + (vg_randu32(&vg.rand) % 30);
player->username[i+1] = '\0';
- if( (vg_randu32() % 8) == 3 )
+ if( (vg_randu32(&vg.rand) % 8) == 3 )
break;
}
for( int i=0; i<3; i ++ ){
- player->medals[i] = vg_randu32() % 3;
+ player->medals[i] = vg_randu32(&vg.rand) % 3;
}
v3f pos;
- vg_rand_sphere( pos );
+ vg_rand_sphere( &vg.rand, pos );
v3_muladds( localplayer.rb.co, pos, 100.0f,
netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
}
return 0;
}
-static void remote_players_init(void){
+void remote_players_init(void)
+{
vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL );
vg_console_reg_var( "k_show_own_name", &k_show_own_name,
k_var_dtype_i32, 0 );
}
}
-static void remote_sfx_pre_update(void){
+void remote_sfx_pre_update(void)
+{
for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
struct net_sfx *si = &netplayers.sfx_queue[i];
/*
* Draw chat box relative to the root tag position on the screen
*/
-static void chat_box( ui_point tag_root, f64 time, const char *message ){
+static void chat_box( ui_context *ctx,
+ ui_point tag_root, f64 time, const char *message )
+{
if( (vg.time_real - time) > 15.0 )
return;
ui_rect wr;
- wr[2] = ui_text_line_width( message ) + 8;
- wr[3] = vg_ui.font->glyph_height + 2;
+ wr[2] = ui_text_line_width( ctx, message ) + 8;
+ wr[3] = ctx->font->ch + 2;
wr[0] = tag_root[0]-(wr[2]/2);
wr[1] = tag_root[1] - wr[3] - 8;
- ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
- ui_text( wr, message, 1, k_ui_align_middle_center, 0 );
+ ui_fill( ctx, wr, ui_opacity( ui_colour(ctx, k_ui_bg), 0.23f ) );
+ ui_text( ctx, wr, message, 1, k_ui_align_middle_center, 0 );
}
/*
* Draw full imgui for remote player
*/
-static void remote_player_nametag( ui_point tag_root,
- struct network_player *player ){
- vg_ui.font = &vg_ui_font_big;
+static void remote_player_nametag( ui_context *ctx, ui_point tag_root,
+ struct network_player *player )
+{
+ ctx->font = &vgf_default_large;
ui_rect wr;
- wr[2] = VG_MAX( ui_text_line_width( player->username ), 140 ) + 8;
+ wr[2] = VG_MAX( ui_text_line_width( ctx, player->username ), 140 ) + 8;
wr[3] = 32;
wr[0] = tag_root[0]-(wr[2]/2);
wr[1] = tag_root[1]-(wr[3]/2);
- ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
- ui_text( wr, player->username, 1, k_ui_align_middle_center, 0 );
-
- vg_ui.font = &vg_ui_font_small;
+ ui_fill( ctx, wr, ui_opacity( ui_colour(ctx, k_ui_bg), 0.23f ) );
+ ui_text( ctx, wr, player->username, 1, k_ui_align_middle_center, 0 );
+ ctx->font = &vgf_default_small;
/* medals */
int cols = 0;
char buf[32];
vg_str str;
- if( cols ){
+ if( cols )
+ {
f32 w = (f32)wr[2] / (f32)cols;
cols = 0;
- for( int i=0; i<3; i ++ ){
- if( player->medals[i] ){
- ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
- vg_ui.font->glyph_height };
+ for( int i=0; i<3; i ++ )
+ {
+ if( player->medals[i] )
+ {
+ ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3],
+ w, ctx->font->ch };
vg_strnull( &str, buf, 32 );
+#if 0
vg_strcatch( &str, (char)k_SRglyph_vg_circle );
+#endif
vg_strcati32( &str, player->medals[i] );
- ui_text( col, buf, 1, k_ui_align_middle_center,
- ui_colour( (enum ui_scheme_colour[]){
+ ui_text( ctx, col, buf, 1, k_ui_align_middle_center,
+ ui_colour( ctx, (enum ui_scheme_colour[]){
k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
cols ++;
}
}
-static void remote_player_world_gui( m4x4f pv, v3f root_co,
+static void remote_player_world_gui( ui_context *ctx, m4x4f pv, v3f root_co,
struct network_player *player ){
ui_point tag_root;
if( !player_tag_position( pv, root_co, tag_root ) )
return;
- if( player ){
- remote_player_nametag( tag_root, player );
- chat_box( tag_root, player->chat_time, player->chat );
+ if( player )
+ {
+ remote_player_nametag( ctx, tag_root, player );
+ chat_box( ctx, tag_root, player->chat_time, player->chat );
}
- else {
+ else
+ {
if( netplayers.chatting )
- chat_box( tag_root, vg.time_real, netplayers.chat_buffer );
+ chat_box( ctx, tag_root, vg.time_real, netplayers.chat_buffer );
else
- chat_box( tag_root, netplayers.chat_time, netplayers.chat_message );
+ {
+ chat_box( ctx, tag_root,
+ netplayers.chat_time, netplayers.chat_message );
+ }
}
}
-static void remote_player_gui_info( ui_rect box,
+static void remote_player_gui_info( ui_context *ctx, ui_rect box,
const char *username,
const char *activity,
enum remote_player_gui_type type,
f32 opacity = in_world? 0.6f: 0.3f;
if( type == k_remote_player_gui_type_you )
- ui_fill( box, ui_opacity( 0xff555555, opacity ) );
+ ui_fill( ctx, box, ui_opacity( 0xff555555, opacity ) );
else
- ui_fill( box, ui_opacity( 0xff000000, opacity ) );
+ ui_fill( ctx, box, ui_opacity( 0xff000000, opacity ) );
if( type == k_remote_player_gui_type_friend )
- ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
+ ui_outline( ctx, box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
ui_rect top, bottom;
ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
u32 fg;
if( type == k_remote_player_gui_type_friend )
- fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) );
+ fg = ui_colour( ctx, k_ui_yellow + (in_world? k_ui_brighter: 0) );
else
- fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
+ fg = ui_colour( ctx, in_world? k_ui_fg: k_ui_fg+4 );
- vg_ui.font = &vg_ui_font_big;
- ui_text( top, username, 1, k_ui_align_middle_center, fg );
- vg_ui.font = &vg_ui_font_small;
-
- ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
+ ctx->font = &vgf_default_large;
+ ui_text( ctx, top, username, 1, k_ui_align_middle_center, fg );
+ ctx->font = &vgf_default_small;
+ ui_text( ctx, bottom, activity, 1, k_ui_align_middle_center, fg );
}
-static void remote_players_imgui_lobby(void){
- /*
- * TODO: send location string over the network */
+void remote_players_imgui_lobby( ui_context *ctx )
+{
+ if( network_client.user_intent == k_server_intent_online ){
+ if( !(steam_ready &&
+ (network_client.state == k_ESteamNetworkingConnectionState_Connected)))
+ {
+ return;
+ }
+ }
ui_px y = 50, width = 200, height = 42, gap = 2,
x = vg.window_x - width;
- vg_ui.font = &vg_ui_font_big;
- ui_text( (ui_rect){ x, 0, width, height },
- "Online Players", 1, k_ui_align_middle_center, 0 );
- vg_ui.font = &vg_ui_font_small;
+ ctx->font = &vgf_default_large;
+ ui_text( ctx, (ui_rect){ x, 0, width, height },
+ "In World", 1, k_ui_align_middle_center, 0 );
+ ctx->font = &vgf_default_small;
ui_rect us = { x, y, width, height };
/* FIXME: your location */
- remote_player_gui_info( us, steam_username_at_startup, "you",
+ remote_player_gui_info( ctx, us, steam_username_at_startup, "you",
k_remote_player_gui_type_you, 1 );
y += height + gap;
- for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ )
+ {
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
- int in_same_world = player->active_world != world_current_instance();
-
+ int in_same_world = player->active_world == world_current_instance();
if( !player->isfriend && !in_same_world )
continue;
+
+ const char *location = in_same_world? "": "another world";
+ if( player->region_flags & k_ent_region_flag_hasname ){
+ location = player->region;
+ }
ui_rect box = { x, y, width, height };
- remote_player_gui_info( box, player->username, "<null>",
+ remote_player_gui_info( ctx, box, player->username, location,
player->isfriend, in_same_world );
y += height + gap;
}
}
-static void remote_players_imgui_world( world_instance *world, m4x4f pv,
- f32 max_dist, int geo_cull ){
- ui_flush( k_ui_shader_colour );
+void remote_players_imgui_world( ui_context *ctx,
+ world_instance *world, m4x4f pv,
+ f32 max_dist, int geo_cull )
+{
+ ui_flush( ctx, k_ui_shader_colour, NULL );
- for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ )
+ {
struct network_player *player = &netplayers.list[i];
- if( player->active ){
+ if( player->active )
+ {
v3f co;
remote_player_position( i, co );
- if( player->active_world != world ){
+ if( !player->active_world )
continue;
+ if( !player->isfriend &&
+ (world-world_static.instances == k_world_purpose_hub)) continue;
+
+ /* their in our active subworld */
+ if( player->active_world != world )
+ {
+ m4x3_mulv( global_miniworld.mmdl, co, co );
+ co[1] -= 2.0f; /* HACK lol */
}
f32 d2 = v3_dist2( co, localplayer.rb.co );
player->opacity = vg_lerpf( player->opacity, opacity,
vg.time_frame_delta * 2.0f );
- remote_player_world_gui(
- pv, netplayers.final_mtx[localplayer.skeleton.bone_count*i][3],
- player );
+ remote_player_world_gui( ctx, pv, co, player );
vg_ui.colour[3] = player->opacity;
- ui_flush( k_ui_shader_colour );
+ ui_flush( ctx, k_ui_shader_colour, NULL );
}
}
vg_ui.colour[3] = 1.0f;
-
- remote_player_world_gui( pv, localplayer.rb.co, NULL );
- ui_flush( k_ui_shader_colour );
+ remote_player_world_gui( ctx, pv, localplayer.rb.co, NULL );
+ ui_flush( ctx, k_ui_shader_colour, NULL );
}
-static void chat_escape(void){
+static void chat_escape( ui_context *ctx )
+{
netplayers.chatting = -1;
}
-static void chat_enter( char *buf, u32 len ){
+static void chat_enter( ui_context *ctx, char *buf, u32 len ){
vg_strncpy( buf, netplayers.chat_message, NETWORK_MAX_CHAT,
k_strncpy_always_add_null );
netplayers.chatting = -1;
chat_send_message( buf );
}
-static void remote_players_chat_imgui(void){
- if( netplayers.chatting == 1 ){
+void remote_players_chat_imgui( ui_context *ctx )
+{
+ if( netplayers.chatting == 1 )
+ {
ui_rect box = { 0, 0, 400, 40 },
window = { 0, 0, vg.window_x, vg.window_y };
ui_rect_center( window, box );
- struct ui_textbox_callbacks callbacks = {
+ struct ui_textbox_callbacks callbacks =
+ {
.enter = chat_enter,
.escape = chat_escape
};
- ui_textbox( box, NULL,
+ ui_textbox( ctx, box, NULL,
netplayers.chat_buffer, NETWORK_MAX_CHAT, 1,
UI_TEXTBOX_AUTOFOCUS, &callbacks );
}
- else {
- /* TODO: we gotta fix this input fighting crap. */
- if( netplayers.chatting == -1 ){
+ else
+ {
+ if( netplayers.chatting == -1 )
+ {
netplayers.chatting = 0;
+ srinput.state = k_input_state_resume;
}
- else {
+ else
+ {
if( (skaterift.activity == k_skaterift_default) &&
button_down( k_srbind_chat ) ){
netplayers.chatting = 1;
netplayers.chat_buffer[0] = '\0';
- srinput.enabled = 0;
+ srinput.state = k_input_state_pause;
}
}
}