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add jumping
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_model.h
diff --git
a/player_model.h
b/player_model.h
index 20e5c0a46c4d8e0d80d35279b70f7d09ade974d6..f2b375aa19988ba7391f5042cb67880ae8aa1ddf 100644
(file)
--- a/
player_model.h
+++ b/
player_model.h
@@
-68,7
+68,8
@@
static void player_load_model( const char *name )
{ "grabs", &temp.anim_grabs },
{ "walk", &temp.anim_walk },
{ "run", &temp.anim_run },
- { "idle_cycle", &temp.anim_idle }
+ { "idle_cycle", &temp.anim_idle },
+ { "jump", &temp.anim_jump }
};
for( int i=0; i<vg_list_size(anims); i++ )