shader_model_board_view_uTexMain( 0 );
shader_model_board_view_uCamera( cam->transform[3] );
shader_model_board_view_uPv( cam->mtx.pv );
-
- shader_model_board_view_uDepthCompare(1);
+ shader_model_board_view_uDepthMode(1);
depth_compare_bind(
shader_model_board_view_uTexSceneDepth,
shader_model_board_view_uInverseRatioDepth,