static void player__drive_animate(void){}
static void player__drive_pose( void *animator, player_pose *pose ){
- struct skeleton *sk = &localplayer.playeravatar->sk;
+ struct skeleton *sk = &localplayer.skeleton;
skeleton_sample_anim( sk, player_drive.anim_drive, 0.0f, pose->keyframes );
v3_copy( localplayer.rb.co, pose->root_co );
}
static void player__drive_bind(void){
- struct player_avatar *av = localplayer.playeravatar;
- struct skeleton *sk = &av->sk;
-
+ struct skeleton *sk = &localplayer.skeleton;
player_drive.vehicle = &gzoomer;
player_drive.anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
}