v3_zero( anim->root_co );
q_identity( anim->root_q );
- for( int i=0; i<vg_list_size( anim->pose ); i ++ )
- {
+ for( int i=0; i<vg_list_size( anim->pose ); i ++ ){
v3_zero( anim->pose[i].co );
v3_fill( anim->pose[i].s, 1.0f );
q_identity( anim->pose[i].q );