k_cam_spring = 20.0f,
k_cam_damp = 6.7f,
k_cam_punch = -1.0f,
- k_cam_shake_strength = 1.0f,
- k_cam_shake_trackspeed = 1.0f;
+ k_cam_shake_strength = 0.0001f,
+ k_cam_shake_trackspeed = 0.2f;
VG_STATIC void player_look( player_instance *player, v3f angles );
VG_STATIC void player__cam_iterate( player_instance *player );
VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
struct player_board *player_get_player_board( struct player_instance *player );
+struct player_model *player_get_player_model( struct player_instance *player );
#endif /* PLAYER_COMMON_H */