vg_success( "Plane cleared\n" );
player_apply_transport_to_cam( localplayer.gate_waiting->transport );
localplayer.gate_waiting = NULL;
- localplayer.viewable_world = world_current_instance();
}
else{
/* de-transform camera and player back */
ent_camera *cam = NULL;
f32 min_dist = k_cinema;
- world_instance *world = localplayer.viewable_world;
+ world_instance *world = world_current_instance();
for( u32 i=0; i<mdl_arrcount(&world->ent_camera); i++ ){
ent_camera *c = mdl_arritm(&world->ent_camera,i);