mdl_keyframe apose[32], bpose[32];
struct skeleton *sk = &player.mdl.sk;
-
if( player.walk > 0.025f )
{
/* TODO move */
{
struct player_phys *phys = &player.phys;
rb_extrapolate_transform( &player.phys.rb, player.visual_transform );
+ v3_muladds( player.visual_transform[3], phys->rb.up, -0.2f,
+ player.visual_transform[3] );
v4f qfake_rot;
m3x3f fake_rot;