phys->on_board ^= 0x1;
}
- if( (glfwGetKey( vg_window, GLFW_KEY_O ) || (phys->rb.co[1] < 0.0f)) &&
- !player.is_dead)
+#if 0
+ if( (glfwGetKey( vg_window, GLFW_KEY_O ) ))
{
player_ragdoll_copy_model( phys->rb.v );
player.is_dead = 1;
}
+#endif
if( player.is_dead )
{