VG_STATIC int freecam = 0;
VG_STATIC int walk_grid_iterations = 1;
VG_STATIC float fc_speed = 10.0f;
+VG_STATIC int cl_thirdperson = 0;
/*
* -----------------------------------------------------------------------------
/* Utility */
float vswitch, slip, slip_last, reverse;
- float grab, jump, pushing, push_time;
+ float grab, jump, pushing, push_time, rise;
v2f grab_mouse_delta;
int lift_frames;
int is_dead, death_tick_allowance, rewinding;
int rewind_sound_wait;
- v3f land_target;
-
- struct land_log
+ struct land_prediction
{
- v3f positions[50];
- u32 colour;
- int count;
- }
- land_log[22];
- int land_log_count;
+ v3f log[50];
+ v3f n;
+ u32 log_length;
+ float score;
+
+ enum prediction_type
+ {
+ k_prediction_none,
+ k_prediction_land,
+ k_prediction_grind
+ }
+ type;
+
+ u32 colour;
+ }
+ predictions[22];
+ u32 prediction_count;
v3f handl_target, handr_target,
handl, handr;
struct ragdoll_part
{
u32 bone_id;
- v3f offset;
+ //v3f offset;
+
+ /* Collider transform relative to bone */
+ m4x3f collider_mtx,
+ inv_collider_mtx;
u32 use_limits;
v3f limits[2];
rigidbody rb;
u32 parent;
+ u32 colour;
}
ragdoll[32];
u32 ragdoll_count;
+ rb_constr_pos position_constraints[32];
+ u32 position_constraints_count;
+
+ rb_constr_swingtwist cone_constraints[32];
+ u32 cone_constraints_count;
+
int shoes[2];
}
mdl;
* Events
* -----------------------------------------------------------------------------
*/
+VG_STATIC int kill_player( int argc, char const *argv[] );
+VG_STATIC int reset_player( int argc, char const *argv[] );
+VG_STATIC void reset_player_poll( int argc, char const *argv[] );
-VG_STATIC void player_init(void) /* 1 */
+VG_STATIC void player_init(void) /* 1 */
{
player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
rb_init( &player.collide_front );
rb_init( &player.collide_back );
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "gwalk_speed",
.data = &k_walkspeed,
- .data_type = k_convar_dtype_f32,
+ .data_type = k_var_dtype_f32,
.opt_f32 = { .clamp = 0 },
.persistent = 0
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "air_accelerate",
.data = &k_air_accelerate,
- .data_type = k_convar_dtype_f32,
+ .data_type = k_var_dtype_f32,
.opt_f32 = { .clamp = 0 },
.persistent = 0
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "run_speed",
.data = &k_runspeed,
- .data_type = k_convar_dtype_f32,
+ .data_type = k_var_dtype_f32,
.opt_f32 = { .clamp = 0 },
.persistent = 1
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "walk_accel",
.data = &k_walk_accel,
- .data_type = k_convar_dtype_f32,
+ .data_type = k_var_dtype_f32,
.opt_f32 = { .clamp = 0 },
.persistent = 1
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "fc",
.data = &freecam,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .min=0, .max=1, .clamp=1 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "cl_thirdperson",
+ .data = &cl_thirdperson,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 1
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "fcs",
.data = &fc_speed,
- .data_type = k_convar_dtype_f32,
+ .data_type = k_var_dtype_f32,
.opt_f32 = { .clamp = 0 },
.persistent = 1
});
+ vg_var_push( (struct vg_var){
+ .name = "k_ragdoll_limit_scale",
+ .data = &k_ragdoll_limit_scale,
+ .data_type = k_var_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "k_ragdoll_div",
+ .data = &k_ragdoll_div,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .clamp=0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "k_ragdoll_debug_collider",
+ .data = &k_ragdoll_debug_collider,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .clamp=0 },
+ .persistent = 1
+ });
+
+ vg_var_push( (struct vg_var){
+ .name = "k_ragdoll_debug_constraints",
+ .data = &k_ragdoll_debug_constraints,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .clamp=0 },
+ .persistent = 1
+ });
+
vg_function_push( (struct vg_cmd){
.name = "reset",
- .function = reset_player
+ .function = reset_player,
+ .poll_suggest = reset_player_poll
+ });
+
+ vg_function_push( (struct vg_cmd){
+ .name = "kill",
+ .function = kill_player
});
+ /* HACK */
+ rb_register_cvar();
+
player.rewind_length = 0;
player.rewind_buffer =
vg_linear_alloc( vg_mem.rtmemory,
{
struct player_phys *phys = &player.phys;
+
+ {
+ v3f ra, rb, rx;
+ v3_copy( main_camera.pos, ra );
+ v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
+
+ float t;
+ if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
+ {
+ m4x3f mtx;
+ m3x3_identity( mtx );
+ v3_lerp( ra, rb, t, mtx[3] );
+
+ debug_sphere( mtx, 0.4f, 0xff00ff00 );
+
+ v3f x1;
+ v3_muladds( mtx[3], rx, 0.4f, x1 );
+ vg_line( mtx[3], x1, 0xffffffff );
+ }
+ }
+
+
+
+
+
+
+
+
if( player.rewinding )
return;
VG_STATIC void player_update_post(void)
{
- for( int i=0; i<player.land_log_count; i++ )
+ for( int i=0; i<player.prediction_count; i++ )
{
- struct land_log *log = &player.land_log[i];
+ struct land_prediction *p = &player.predictions[i];
- for( int j=0; j<log->count - 1; j ++ )
- vg_line( log->positions[j], log->positions[j+1], log->colour );
+ for( int j=0; j<p->log_length - 1; j ++ )
+ vg_line( p->log[j], p->log[j+1], p->colour );
+
+ vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f );
- vg_line_cross( log->positions[log->count-1], log->colour, 0.25f );
+ v3f p1;
+ v3_add( p->log[p->log_length-1], p->n, p1 );
+ vg_line( p->log[p->log_length-1], p1, 0xffffffff );
}
if( player.is_dead )
player_animate();
if( !freecam )
- player_animate_camera();
+ {
+ if( cl_thirdperson )
+ player_animate_camera_thirdperson();
+ else
+ player_animate_camera();
+ }
}
if( freecam )