camera_mode;
float camera_type_blend;
+#if 0
struct
{
v3f co, angles;
}
cam1, cam3;
+#endif
+
+ v3f follow_pos,
+ follow_angles,
+ follow_pos_target,
+ follow_angles_target,
+ override_pos,
+ override_angles,
+ fpv_pos,
+ fpv_angles;
+
+ float cam_position_override_strength,
+ cam_angles_override_strength;
teleport_gate *gate_waiting;