/* Utility */
float vswitch, slip, slip_last, reverse;
-
float grab, jump, pushing, push_time;
v2f grab_mouse_delta;
if( freecam )
player_freecam();
-
/* CAMERA POSITIONING: LAYER 0 */
v2_copy( player.angles, main_camera.angles );
v3_copy( player.camera_pos, main_camera.pos );