PLAYER_API
void player__pre_update( player_instance *player ){
- if( button_down( k_srbind_reset ) && !player->immobile ){
- if( player->subsystem == k_player_subsystem_dead ){
- localplayer_cmd_respawn( 0, NULL );
- }
- else{
- /* cant do that */
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
- }
- }
-
if( button_down( k_srbind_camera ) && !player->immobile ){
if( player->cam_control.camera_mode == k_cam_firstperson )
player->cam_control.camera_mode = k_cam_thirdperson;
VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
{
- /* FIXME: Applies to main_camera directly! */
+ /* FIXME: Applies to skaterift.cam directly! */
/* Pre-emptively edit the camera matrices so that the motion vectors
* are correct */
m4x4f transport_4;
m4x3_invert_affine( transport, transport_i );
m4x3_expand( transport_i, transport_4 );
- m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv );
- m4x4_mul( main_camera.mtx.v, transport_4, main_camera.mtx.v );
+ m4x4_mul( skaterift.cam.mtx.pv, transport_4, skaterift.cam.mtx.pv );
+ m4x4_mul( skaterift.cam.mtx.v, transport_4, skaterift.cam.mtx.v );
/* we want the regular transform here no the inversion */
m4x3_expand( transport, transport_4 );
- m4x4_mul( gate_camera.mtx.pv, transport_4, gate_camera.mtx.pv );
- m4x4_mul( gate_camera.mtx.v, transport_4, gate_camera.mtx.v );
+ m4x4_mul( world_gates.cam.mtx.pv, transport_4, world_gates.cam.mtx.pv );
+ m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v );
}
__attribute__ ((deprecated))
g_player_debugger[0] = box[0];
g_player_debugger[1] = 0;
g_player_debugger[2] = 300;
- g_player_debugger[3] = 16;
-
+ g_player_debugger[3] = 32;
+
+ player__debugtext( 2, "director" );
+ player__debugtext( 1, "activity: %s",
+ (const char *[]){ [k_skaterift_menu] = "menu",
+ [k_skaterift_replay] = "replay",
+ [k_skaterift_skateshop] = "shop",
+ [k_skaterift_default] = "default"
+ } [skaterift.activity] );
+ player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
+
+ player__debugtext( 2, "player_instance[%p]", player );
player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) );
if( _player_im_gui[ player->subsystem ] )
_player_im_gui[ player->subsystem ]( player );
- replay_debug_info( player );
+ skaterift_replay_debug_info();
}
VG_STATIC void global_skateshop_exit(void);