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Revert "some niceer ui stuff"
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player.c
diff --git
a/player.c
b/player.c
index b67e050abd8807c832b1cc4fa0cd86f5025acc7a..ab393197b29b374df31e39813dcbf4d66210f8ae 100644
(file)
--- a/
player.c
+++ b/
player.c
@@
-164,7
+164,7
@@
void player__pass_gate( player_instance *player, ent_gate *gate )
m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
- if( gate->
type == k_gate_type_nonloce
l )
+ if( gate->
flags & k_ent_gate_nonloca
l )
world_static.active_world = gate->target;
audio_lock();