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gameserver monitor initial work
[carveJwlIkooP6JGAAIwe30JlM.git]
/
network_msg.h
diff --git
a/network_msg.h
b/network_msg.h
index 1df9434a8ca1cb03d91ef7a586192cfbb73fddea..4b36a3e3ca9838df1b52f66e617aaf23fe418a4f 100644
(file)
--- a/
network_msg.h
+++ b/
network_msg.h
@@
-81,5
+81,13
@@
VG_STATIC scoreboard_client_data = {
};
/* probably about 10k */
+typedef struct netmsg_playerframe netmsg_playerframe;
+enum{ k_inetmsg_playerframe = 20 };
+struct netmsg_playerframe{
+ u32 inetmsg_id;
+
+ v3f pos_temp;
+};
+
#pragma pack(pop)
#endif /* NETWORK_MSG_H */