#include "steam.h"
#include "network_msg.h"
#include "highscores.h"
+#include "addon_types.h"
static int network_scores_updated = 0;
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
+static void network_send_item( enum netmsg_playeritem_type type );
#endif /* NETWORK_H */