netmsg_set_nickname nick;
nick.inetmsg_id = k_inetmsg_set_nickname;
- memset( nick.nickname, 0, 10 );
- strncpy( nick.nickname, steam_username_at_startup, 9 );
+ memset( nick.nickname, 0, 16 );
+ strncpy( nick.nickname, steam_username_at_startup, 16 );
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),