const char *server_lon1 = "46.101.34.155:27402";
SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lon1 );
#endif
+ const char *server_lan = "192.168.1.32:27402";
+ SteamAPI_SteamNetworkingIPAddr_ParseString( &remoteAddr, server_lan );
char buf[256];
SteamAPI_SteamNetworkingIPAddr_ToString( &remoteAddr, buf, 256, 1 );