m4x3f local;
m4x3_identity( local );
- font3d_bind( &gui.font, &menu.view );
+ font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &menu.view );
for( u32 i=0; i<text_count; i++ ){
ent_menuitem *item = text_list[ i ];
m4x3f transform;
u32 variant = item->binding.font_variant;
menu_binding_string( buf, item->binding.pstr_bind );
- f32 offset = font3d_string_width( &gui.font, variant, buf );
+ f32 offset = font3d_string_width( variant, buf );
local[3][0] = -0.5f * offset;
m4x3_mul( transform, local, transform );
- font3d_simple_draw( &gui.font, variant, k_font_shader_default, buf,
- &menu.view, transform );
+ font3d_simple_draw( variant, buf, &menu.view, transform );
}
}