#define VG_3D
#define VG_STATIC static
+//#define VG_STATIC
//#define VG_MINIMAL_TEST
#ifndef VG_MINIMAL_TEST
vg_loader_highwater( NULL, highscores_save_at_exit, NULL );
- vg_sleep_ms(200);
+ //vg_sleep_ms(200);
steam_init();
vg_loader_highwater( NULL, steam_end, NULL );
vg_loader_highwater( audio_init, audio_free, NULL );
/* 'systems' are completely loaded now */
- world_load( "models/mp_dev.mdl" );
+ strcpy( world.world_name, "models/mp_dev.mdl" );
+ world_load();
vg_console_load_autos();
}