if( sv_scene == 0 )
{
- character_load( &player.mdl, "ch_outlaw" );
+ character_load( &player.mdl, "ch_default" );
character_init_ragdoll( &player.mdl );
world_load();
gpipeline.fov = freecam? 60.0f: 135.0f; /* 120 */
m4x4_projection( vg_pv, gpipeline.fov,
(float)vg_window_x / (float)vg_window_y,
- 0.1f, 2100.0f );
+ 0.02f, 2100.0f );
m4x4_mul( vg_pv, world_4x4, vg_pv );