static int sv_scene = 0;
/* Components */
-#define SR_NETWORKED
+//#define SR_NETWORKED
/* uncomment this to run the game without any graphics being drawn */
//#define SR_NETWORK_TEST
.persistent = 1
});
+ vg_convar_push( (struct vg_convar){
+ .name = "fcs",
+ .data = &fc_speed,
+ .data_type = k_convar_dtype_f32,
+ .opt_f32 = { .clamp = 0 },
+ .persistent = 1
+ });
+
vg_convar_push( (struct vg_convar){
.name = "ledit",
.data = &lightedit,
{
m4x4_projection( vg_pv, gpipeline.fov,
(float)vg_window_x / (float)vg_window_y,
- 0.04f, 600.0f );
+ 0.01f, 600.0f );
m4x4_mul( vg_pv, world_4x4, vg_pv );
}
draw_player();