static int debugview = 0;
static int sv_debugcam = 0;
static int lightedit = 0;
-static int sv_scene = 2;
+static int sv_scene = 0;
/* Components */
//#define SR_NETWORKED
#include "steam.h"
#include "network.h"
-#include "road.h"
+#include "model.h"
+//#include "road.h"
#include "scene.h"
-#include "ik.h"
+//#include "ik.h"
#include "audio.h"
-#include "terrain.h"
-#include "character.h"
+//#include "terrain.h"
+//#include "character.h"
#include "ragdoll.h"
#include "rigidbody.h"
#include "render.h"
-#include "gate.h"
-#include "water.h"
#include "world.h"
#include "player.h"
#include "physics_test.h"
#include "anim_test.h"
+#include "gate.h"
+#include "water.h"
+
void vg_register(void)
{
shader_blit_register();
if( sv_scene == 0 )
{
- character_load( &player.mdl, "ch_default" );
+ character_load( &player.mdl, "ch_new" );
character_init_ragdoll( &player.mdl );
world_load();
m4x4f world_4x4;
m4x3_expand( player.camera_inverse, world_4x4 );
- gpipeline.fov = freecam? 60.0f: 135.0f; /* 120 */
+ gpipeline.fov = freecam? 60.0f: 125.0f; /* 120 */
m4x4_projection( vg_pv, gpipeline.fov,
(float)vg_window_x / (float)vg_window_y,
0.02f, 2100.0f );
}
else if( sv_scene == 2 )
{
- anim_test_render();
+ anim_test_render( &tex_characters );
}
#endif
}