[k_srbind_mback] = "\xa3",
[k_srbind_maccept]= "\xa2",
[k_srbind_mopen] = "\xa3" ,
-[k_srbind_replay_play]= KEYBOARD_GLYPH( "E" ),
+[k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ),
[k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
[k_srbind_replay_resume]= "\xa1",
};
[k_sraxis_grab] = "\x90",
[k_sraxis_mbrowse_h] = "\x88",
[k_sraxis_mbrowse_v] = "\x89",
- [k_sraxis_replay_h] = "\x88"
+ [k_sraxis_replay_h] = "\x8f\x90"
};
const char *keyboard_table[ k_sraxis_max ] = {
[k_sraxis_grab] = "\x9e",
[k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
[k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
- [k_sraxis_replay_h] = KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"),
+ [k_sraxis_replay_h] = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"),
};
if( vg_input.display_input_method == k_input_method_controller )
setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
- setbtn( k_srbind_replay_play, vg_getkey(SDLK_e) );
+ setbtn( k_srbind_replay_play, vg_getkey(SDLK_g) );
setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
* --------------------------------------------*/
srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
- if( vg_getkey( SDLK_d ) ) {
- srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
+ if( vg_getkey( SDLK_e ) )
srinput.axis_states[ k_sraxis_replay_h ][0] += 1.0f;
- }
- if( vg_getkey( SDLK_a ) ) {
- srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
+ if( vg_getkey( SDLK_q ) )
srinput.axis_states[ k_sraxis_replay_h ][0] -= 1.0f;
- }
+
+ if( vg_getkey( SDLK_d ) )
+ srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
+ if( vg_getkey( SDLK_a ) )
+ srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
if( vg_getkey( SDLK_w ) )
srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
if( vg_getkey( SDLK_s ) )
axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
- axisreplayh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
+ axisreplayh[0] += vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]);
+ axisreplayh[0] -= vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERLEFT]);
float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],