vg_linear_alloc( vg_mem.rtmemory,
playerinfo_pool_size * sizeof(highscore_playerinfo) );
+ memset( sys->data, 0, pool_size*sizeof(highscore_record) );
+ memset( sys->playerinfo_data, 0,
+ playerinfo_pool_size*sizeof(highscore_playerinfo) );
+
/* This is ugly.. too bad! */
sys->aainfo.base = highscore_system.data;
&sys->aainfo_playerinfo_playerid, info_ptr );
highscore_strl( line+3, inf->nickname, 16 );
+
+ /* yep, this is fucking awesome! */
+ if( inf->playerid == 0x8297744501001001 ||
+ inf->playerid == 0x1ec4620101001001 ||
+ inf->playerid == 0x0110000145749782 ||
+ inf->playerid == 0x011000010162c41e )
+ {
+ i --;
+ /* FIXME: Clear line, or yknow, do it properly */
+ }
}
u16 centiseconds = record->time,