-#ifndef GUI_H
-#define GUI_H
-
+#pragma once
#include "font.h"
#include "input.h"
#include "player.h"
enum gui_icon {
k_gui_icon_tick = 0,
+ k_gui_icon_tick_2d,
k_gui_icon_exclaim,
+ k_gui_icon_exclaim_2d,
k_gui_icon_board,
k_gui_icon_world,
k_gui_icon_rift,
k_gui_icon_rift_run,
+ k_gui_icon_rift_run_2d,
k_gui_icon_friend,
k_gui_icon_player,
+ k_gui_icon_rift_run_gold,
+ k_gui_icon_rift_run_silver,
+ k_gui_icon_glider,
k_gui_icon_count,
};
(v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
gui_helper_clear();
- camera ortho;
+ vg_camera ortho;
float fl = 0.0f,
fr = vg.window_x,
ortho.mtx.p[3][1] = (ft + fb) * -tb;
ortho.mtx.p[3][3] = 1.0f;
m4x3_identity( ortho.transform );
- camera_update_view( &ortho );
+ vg_camera_update_view( &ortho );
m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
- camera_finalize( &ortho );
+ vg_camera_finalize( &ortho );
/* icons */
mdl_load_metadata_block( &gui.model_icons, alloc );
gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
+ gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" );
gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
+ gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" );
gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
+ gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
+ gui.icons[ k_gui_icon_glider ] = gui_find_icon( "icon_glider" );
+ gui.icons[ k_gui_icon_rift_run_gold ] =
+ gui_find_icon("icon_rift_run_medal_gold");
+ gui.icons[ k_gui_icon_rift_run_silver]=
+ gui_find_icon("icon_rift_run_medal_silver");
vg_linear_clear( vg_mem.scratch );
if( !mdl_arrcount( &gui.model_icons.textures ) )
VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
&gui.icons_texture );
- mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh );
+ mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
mdl_close( &gui.model_icons );
}
-
-#endif /* GUI_H */