-#ifndef GUI_H
-#define GUI_H
-
+#pragma once
#include "font.h"
+#include "input.h"
+#include "player.h"
+#include "vg/vg_engine.h"
+#include "vg/vg_ui/imgui.h"
+
+#define GUI_COL_DARK ui_opacity( 0x00000000, 0.7f )
+#define GUI_COL_NORM ui_opacity( 0x00101010, 0.7f )
+#define GUI_COL_ACTIVE ui_opacity( 0x00444444, 0.7f )
+#define GUI_COL_CLICK ui_opacity( 0x00858585, 0.7f )
+#define GUI_COL_HI ui_opacity( 0x00ffffff, 0.8f )
+
+enum gui_icon {
+ k_gui_icon_tick = 0,
+ k_gui_icon_tick_2d,
+ k_gui_icon_exclaim,
+ k_gui_icon_exclaim_2d,
+ k_gui_icon_board,
+ k_gui_icon_world,
+ k_gui_icon_rift,
+ k_gui_icon_rift_run,
+ k_gui_icon_rift_run_2d,
+ k_gui_icon_friend,
+ k_gui_icon_player,
+ k_gui_icon_rift_run_gold,
+ k_gui_icon_rift_run_silver,
+ k_gui_icon_glider,
+ k_gui_icon_spawn,
+ k_gui_icon_spawn_select,
+
+ k_gui_icon_count,
+};
+
+#define GUI_HELPER_TEXT_LENGTH 32
struct{
struct gui_helper{
- const char *bindstr, *text;
+ vg_input_op *binding;
+ char text[GUI_HELPER_TEXT_LENGTH];
+ int greyed;
}
helpers[4];
u32 helper_count;
+ int active_positional_helper;
+
+ struct icon_call {
+ enum gui_icon icon;
+ v4f location;
+ v4f colour;
+ int colour_changed;
+ }
+ icon_draw_buffer[64];
+ u32 icon_draw_count;
+ v4f cur_icon_colour;
+ int colour_changed;
+
+ char location[64];
+ f64 location_time;
+
f32 factive;
font3d font;
+
+ v3f trick_co;
+
+ mdl_context model_icons;
+ GLuint icons_texture;
+ glmesh icons_mesh;
+
+ mdl_submesh *icons[ k_gui_icon_count ];
+}
+static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1};
+
+static void gui_helper_clear(void){
+ gui.helper_count = 0;
+ gui.active_positional_helper = 0;
}
-static gui;
-VG_STATIC
-void gui_draw(void)
+static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){
+ if( gui.helper_count >= vg_list_size(gui.helpers) ){
+ vg_error( "Too many helpers\n" );
+ return NULL;
+ }
+
+ struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
+ helper->greyed = 0;
+ helper->binding = bind;
+ vg_strnull( out_text, helper->text, sizeof(helper->text) );
+ return helper;
+}
+
+static void gui_render_icons(void)
{
- camera ortho;
+ vg_camera ortho;
float fl = 0.0f,
fr = vg.window_x,
ortho.mtx.p[3][1] = (ft + fb) * -tb;
ortho.mtx.p[3][3] = 1.0f;
m4x3_identity( ortho.transform );
- camera_update_view( &ortho );
+ vg_camera_update_view( &ortho );
m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
- camera_finalize( &ortho );
+ vg_camera_finalize( &ortho );
- gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
- vg.time_delta*2.0f );
-
- if( gui.factive > 0.01f ){
- /* draw bottom bar */
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- shader_blitcolour_use();
- shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } );
- render_fsquad1();
+ /* icons */
+ font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
+ mesh_bind( &gui.icons_mesh );
+
+ m4x3f mmdl;
+ m4x3_identity( mmdl );
+ shader_model_font_uMdl( mmdl );
+
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
+ shader_model_font_uTexMain( 0 );
+
+ for( u32 i=0; i<gui.icon_draw_count; i++ ){
+ struct icon_call *call = &gui.icon_draw_buffer[i];
+
+ if( call->colour_changed )
+ shader_model_font_uColour( call->colour );
+
+ shader_model_font_uOffset( call->location );
+
+ mdl_submesh *sm = gui.icons[ call->icon ];
+ if( sm )
+ mdl_draw_submesh( sm );
}
- font3d_bind( &gui.font, &ortho );
+ gui.icon_draw_count = 0;
+}
- float dy = ft/0.79f,
- scale = dy*0x1p-4f*0.75f;
+static void gui_draw( ui_context *ctx )
+{
+ if( gui.active_positional_helper &&
+ (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
+ gui_helper_clear();
- m4x3f mmdl;
- v4f q;
- m3x3_identity( mmdl );
- m3x3_scale( mmdl, (v3f){scale,scale,scale} );
- v3_zero( mmdl[3] );
+ /* helpers
+ * ----------------------------------------------------------------- */
- float pad = dy*0x1p-4f*0.125f;
- mmdl[3][0] = pad*2.0f;
- mmdl[3][1] = pad;
+ gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
+ vg.time_frame_delta*2.0f );
+
+ ctx->font = &vgf_default_title;
+ ui_px height = ctx->font->ch + 16;
+ ui_rect lwr = { 0, vg.window_y - height, vg.window_x, height };
- for( u32 i=0; i<gui.helper_count; i++ ){
+ ui_px x = 0;
+ for( u32 i=0; i<gui.helper_count; i++ )
+ {
struct gui_helper *helper = &gui.helpers[i];
- shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+ char buf[128];
+ vg_str str;
+ vg_strnull( &str, buf, sizeof(buf) );
+ vg_input_string( &str, helper->binding, 1 );
+
+ ui_rect box = { x, lwr[1], 1000, lwr[3] };
- struct font3d_render render;
- font3d_begin( &gui.font, 2, &ortho, mmdl, &render );
+ u32 fg = 0;
+ f32 opacity = 0.4f;
+ if( helper->greyed )
+ {
+ fg = ui_colour(ctx, k_ui_fg+2);
+ opacity = 0.1f;
+ }
- render.u8pch = (u8*)helper->bindstr;
- font3d_draw( &render );
+ struct ui_vert *bg = ui_fill( ctx, box,
+ ui_opacity( GUI_COL_DARK, opacity ) );
- const char *make_smaller = "\x02\xaf\x03 ";
- render.u8pch = (const u8*)make_smaller;
- font3d_draw( &render );
+ u32 w;
+ box[0] += 16;
+ w = ui_text( ctx, box, buf, 1, k_ui_align_middle_left, fg );
+ w *= ctx->font->sx;
+ bg[1].co[0] = x + w + 32;
+ bg[2].co[0] = x + w + 32;
+ x += w + 32;
- render.u8pch = (u8*)helper->text;
- font3d_draw( &render );
-
- float w = render.offset[0]+1.0f;
- mmdl[3][0] += w*scale;
+ box[0] = x;
+ bg = ui_fill( ctx, box, ui_opacity( GUI_COL_NORM, opacity*0.7f ) );
+ box[0] += 8;
+ w = ui_text( ctx, box, helper->text, 1, k_ui_align_middle_left, fg );
+ w *= ctx->font->sx;
+ bg[1].co[0] = box[0] + w + 16;
+ bg[2].co[0] = box[0] + w + 16;
+ x += w + 32;
}
- gui.helper_count = 0;
+ vg_ui.frosting = gui.factive*0.015f;
+ ui_flush( ctx, k_ui_shader_colour, NULL );
+ vg_ui.frosting = 0.0f;
+
+
+ f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
+ if( (loc_t < 1.0) && (gui.location_time != 0.0) )
+ {
+ f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
+ o = 1.0f-t*t*(2.0f-t);
+
+ ui_rect box = { 0, (vg.window_y*2)/3 - height/2, vg.window_x, height };
+ ui_fill( ctx, box, ui_opacity( GUI_COL_NORM, 0.5f ) );
+ ui_text( ctx, box, gui.location, 1, k_ui_align_middle_center, 0 );
+
+ vg_ui.colour[3] = o;
+ ui_flush( ctx, k_ui_shader_colour, NULL );
+ }
+
+ vg_ui.colour[3] = 1.0f;
+ ctx->font = &vgf_default_small;
}
-VG_STATIC
-void gui_helper_action( const char *bindstr, const char *text )
+static int gui_location_print_ccmd( int argc, const char *argv[] )
{
- if( gui.helper_count >= vg_list_size(gui.helpers) )
- vg_fatal_error( "Too many helpers\n" );
+ if( argc > 0 )
+ {
+ char new_loc[64];
+ vg_str str;
+ vg_strnull( &str, new_loc, 64 );
+ for( int i=0; i<argc; i++ )
+ {
+ vg_strcat( &str, argv[i] );
+ vg_strcat( &str, " " );
+ }
+ if( !strcmp(gui.location,new_loc) ) return 0;
+ vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
+ gui.location_time = vg.time_real;
+ }
+ return 0;
+}
- struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
- helper->bindstr = bindstr;
- helper->text = text;
+static int gui_showtrick_ccmd( int argc, const char *argv[] )
+{
+ if( argc == 1 )
+ {
+ gui_helper_clear();
+ vg_str text;
+
+ if( !strcmp( argv[0], "pump" ) ){
+ if( gui_new_helper( input_axis_list[k_sraxis_grab], &text ) )
+ vg_strcat( &text, "Pump" );
+ }
+ else if( !strcmp( argv[0], "flip" ) ){
+ if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) )
+ vg_strcat( &text, "Flip" );
+ }
+ else if( !strcmp( argv[0], "ollie" ) ){
+ if( gui_new_helper( input_button_list[k_srbind_jump], &text ) )
+ vg_strcat( &text, "Ollie" );
+ }
+ else if( !strcmp( argv[0], "trick" ) ){
+ if( gui_new_helper( input_button_list[k_srbind_trick0], &text ) )
+ vg_strcat( &text, "Shuvit" );
+ if( gui_new_helper( input_button_list[k_srbind_trick1], &text ) )
+ vg_strcat( &text, "Kickflip" );
+ if( gui_new_helper( input_button_list[k_srbind_trick2], &text ) )
+ vg_strcat( &text, "Tre-Flip" );
+ }
+ else if( !strcmp( argv[0], "misc" ) ){
+ if( gui_new_helper( input_button_list[k_srbind_camera], &text ) )
+ vg_strcat( &text, "Camera" );
+ if( gui_new_helper( input_button_list[k_srbind_use], &text ) )
+ vg_strcat( &text, "Skate/Walk" );
+ }
+ else return 1;
+
+ v3_copy( localplayer.rb.co, gui.trick_co );
+ gui.active_positional_helper = 1;
+ return 0;
+ }
+ return 1;
}
-VG_STATIC void gui_init(void)
+static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size )
{
- font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
+ if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) )
+ return;
+
+ struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ];
+
+ call->icon = icon;
+ call->location[0] = co[0] * (f32)vg.window_x;
+ call->location[1] = co[1] * (f32)vg.window_y;
+ call->location[2] = 0.0f;
+ call->location[3] = size * (f32)vg.window_x;
+
+ v4_copy( gui.cur_icon_colour, call->colour );
+ call->colour_changed = gui.colour_changed;
+ gui.colour_changed = 0;
+}
+
+static void gui_icon_setcolour( v4f colour ){
+ gui.colour_changed = 1;
+ v4_copy( colour, gui.cur_icon_colour );
+}
+
+static mdl_submesh *gui_find_icon( const char *name ){
+ mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name );
+ if( mesh ){
+ if( mesh->submesh_count ){
+ return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start );
+ }
+ }
+
+ return NULL;
}
-#endif /* GUI_H */
+static void gui_init(void)
+{
+ font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
+ vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
+ vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
+
+ /* load icons */
+ void *alloc = vg_mem.rtmemory;
+ mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc );
+ mdl_load_metadata_block( &gui.model_icons, alloc );
+
+ gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
+ gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" );
+ gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
+ gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" );
+ gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
+ gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
+ gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
+ gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
+ gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
+ gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
+ gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
+ gui.icons[ k_gui_icon_glider ] = gui_find_icon( "icon_glider" );
+ gui.icons[ k_gui_icon_spawn ] = gui_find_icon( "icon_spawn" );
+ gui.icons[ k_gui_icon_spawn_select ] = gui_find_icon( "icon_spawn_select" );
+ gui.icons[ k_gui_icon_rift_run_gold ] =
+ gui_find_icon("icon_rift_run_medal_gold");
+ gui.icons[ k_gui_icon_rift_run_silver]=
+ gui_find_icon("icon_rift_run_medal_silver");
+
+ vg_linear_clear( vg_mem.scratch );
+ if( !mdl_arrcount( &gui.model_icons.textures ) )
+ vg_fatal_error( "No texture in menu file" );
+ mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 );
+ void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
+ mdl_fread_pack_file( &gui.model_icons, &tex0->file, data );
+ vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
+ VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
+ &gui.icons_texture );
+
+ mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
+ mdl_close( &gui.model_icons );
+}